Taming and training animals with Advanced training capabilities, such as a Husky, allows the animals to do the hauling, while your colonists can focus on building other defensive structures. Your speed in this matter is greatly affected by the number of haulers available. Performing this action can be time consuming, so just a single line covering your entire wall width would be a good start. Fires can spread up to 4 tiles away, so this won't completely stop fires unless you put a thick enough line. This is a little help as fire prevention, since stone chunks will slow the spread of fires by preventing grass growth, thus naturally removing any flammables below. As you move rock chunks around, you might as well create a Dumping stockpile zone on the outside of your wall, covering its width and expanding it further. Stone chunks at the outer side to slow wildfires in tropical forest.įrom the start, much time will be spent Hauling rock chunks, either to build or to open a Growing zone, while gathering raw materials into a stockpile zone. Analyze the terrain to find choke points, natural walls, and other features you can use to defend your colony. You will need to find a balance between these three to make the most out of the available materials without costing too much time. Pay attention when expanding towards the edges of the map, as there's a boundary which your colonist can not build beyond that is only visible when the Structure tab is selected.Īt the very beginning your most primitive security choices are spike trap (also called deadfall traps), sandbags, and rock chunks. Mountainous maps, however, are better used by Mining in tunnels and caves or walling out a section surrounded by mountains. Mountains (in Small hills or Large hills maps) that align with each other can become part of your defensive walls by filling the gap in-between. Funnelling enemies over the bridge can slow them down significantly while exposing them. In maps with rivers or other bodies of water, you can build cover, like sandbags, on top of the water using a bridge. Marsh used as moats to slow enemy advance, with little islands full of deadfall traps. 6.2 Example of a practical implementation.
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